Gadgets and STEM Principles
Every spy counts on gadgets. The elegant, high-tech tools in Agent Jane Blonde’s world invite us to explore STEM principles. Teachers can design projects where students build their own “spy gadgets” to address a simple problem. This might entail basic circuitry to build a simple alarm. It could require understanding lenses for a periscope. Or applying physics to design a catapult for passing notes across a room. The secret is to link the fantastical to the fundamental laws of science and engineering. It promotes hands-on tinkering. It positions failure as part of learning. It motivates for creative use of theoretical knowledge, all under the exciting flag of a spy mission.
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